HalfGiant

Half-Giant Racial Traits

  • +2 Strength, +2 Constitution, –2 Dexterity: Half-Giants are big and strong, but find it hard to move quickly.
  • Large: Half-Giants are Large creatures and gain a -1 size bonus to their AC, a -1 size bonus on attack rolls, a +1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a -4 size bonus on Stealth checks.
  • Normal Speed: Half-Giants have a base speed of 30
  • Low-Light Vision: Half-Giants can see twice as far as humans in conditions of dim light.
  • Frost Giant Heritage: Half-Giants have frost in their veins, and receive a +2 racial bonus to any saving throws to protect from cold and cold effects.
  • Intimidating Physique: Half-Giants are large and imposing, and receive a +2 racial bonus to all Intimidate rolls because of it.
  • Immovable: Half-Giants receive a +2 racial bonus to their Combat Maneuver Defense whenever they are being charged or grappled by the enemy.
  • Weapon Familiarity: Half-Giants are proficient with greatclubs, greataxes, and greatswords.
  • Languages: Half-Giants begin play speaking Common and Giant. Half-Giants with high Intelligence scores can choose from the following: Draconic, Dwarven, Orc, Undercommon

HalfGiant

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